Wednesday, 28 April 2010

Vempire review

Once again, at the start screen (this time with music that for some reason reminds me of LocoRoco Coccoreccho!, hmmm), and there is just the one option again. Oh, and an annoying little flashing "X" in the bottom corner. I guess that means it wants me to hit X!

After hitting X to make the game stop telling me what to do (and finding that it carries on doing so anyway), you have to chose a level. As usual, you can only pick one to start with, and you unlock more as you go along. After going through all of that rubbish, you finally get to the game. "You must rotate blocks to align 4 or more of the same type", the game says, helpfully summing itself up for me so i don't have to do any thinking. Controls are fairly simple (the game says). R1 rotates blocks clockwise, L1 rotates them anti-clockwise as you would guess. You use the D-Pad to navigate, an that's really all there is to it.

At the side there is a bottle full of some kind of purple liquid, which gradually fills up and, when full, makes the boss of that area appear. Every time he appears, he does a suitably good job of annoying the hell out of you and making it so you have no idea whatsoever what you are doing. Funky.

Really then, this game is a lot like games like Bejewelled - simply making a line of 4 or more of the same type of block in order to get rid of them. So, if you are a fan of Bejewelled (or for that matter, any other puzzle game that is in a similar vein to Bejewelled), then you are sure to love this game, and i recommend it. It's a good little time waster - maybe more one for the PSP this. Seems like the kind of thing that would be useful for passing a 10 minute bus journey. But it's still good fun on the Ps3.


Vempire

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